Steven Engel Craven


October 2014-Present – Environmental CG Artist
• Create pre-visualizations of stage layouts using 3DS Max, Photoshop and Mental Ray
• Build room and stage layouts in 3DS Max and Unity 4 and 5 for use in simulations
• Concept and animate 3D motion graphics for internal brand promotion and external client videos

New York Air Brake – TDS Division
September 2013-October 2014 – 3D Modeler/Texture Artist
• Model and texture assets for a railroad simulation based on real-world reference imagery, blueprints and client specifications
• Place finished models into simulation using a proprietary toolset
• Work with various modeling packages, texturing software, and file formats
• Keep other departments apprised of updates through JIRA and Perforce

University of Texas at Dallas – Nursing RN, Children’s Medical Center and FPCT Research Projects
October 2009-August 2010 – 3D Modeler/Texture Artist/UI Artist
August 2010-September 2013 – Research Assistant
• Create 3D assets, lay out UV sets, and create texture maps for military and medical simulation projects
• Create modular “wardrobe” assets to work with proprietary dynamic character creation system
• Create Facial Action Coding System, simple emotion, and phoneme blendshapes
• Design UI buttons
• Assist in environment layout in the Unreal engine

Masters of Fine Arts, Arts & Technology – University of Texas at Dallas
Fall 2010-May 2013
• Research Assistant, First Person Cultural Trainer, Children’s Medical Center and Nursing RN Projects

Bachelor of Arts, Arts & Technology – University of Texas at Dallas
Fall 2006-Spring 2010
• Graduated Summa Cum Laude
• UTD Dean’s List, all semesters from Spring 2007 to Spring 2010
• UTD Academic Excellence Scholarship
• Conrad & Marcel Schlumberger Honors Award Scholarship

Software Proficiencies:
Photoshop; Maya; zBrush; 3DS Max; Mudbox; Unreal 3; Unity 4 & 5; CrazyBump; xNormal; NeoAxis; Silo; Sculptris; GIMP; Perforce; JIRA; Trello; Microsoft Office

Student Game Projects:

Blossom (Unreal Engine) – Environment Artist; Nomad Semester 1 (NeoAxis Engine) – Creative Director, Voice Actor; Nomad Semester 2 (NeoAxis Engine) – Creative Director; Edison Graham (Unreal Engine) – Art Director, Character Artist, Environment Artist, Voice Actor; Zog (Unreal Engine) – Concept Artist, Character Artist, Environment Artist; Galaxy for Hire (Unreal Engine) – Concept Artist, Environment Artist